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EIT week41-2 Multi-Touch Technology Overview

EIT week41-2 Multi-Touch Technology Overview

Multi-Touch Technology Overview

Course Information

  • Course: Engineering Interaction Technologies
  • Professor: Michael Wessely
  • Institution: Interactive Matter Lab

Historical Development of Touch Technologies

  • 1986: Introduction of the Sensor Frame by McAvinney, utilizing infrared touch panels (ITP).
  • 2011: ZeroTouch technology enhances traditional touch interfaces.
  • Steve Jobs 2007 Announcement: Highlighting the innovation of multi-touch technology which became foundational for modern interfaces.

Evolution of Pen/Stylus Interaction

  • 1963: Light Pen by Ivan Sutherland as part of the SketchPad, a pioneering effort in graphical computing interfaces.
  • 2015: Apple Pencil, not the first but a significant modern iteration of stylus technology.

Key Multi-Touch Technologies

Desktop View

  • Infrared Touch Panels (ITP): Uses a grid of infrared LEDs and sensors. Interruption of the light by touch is registered as input.

    Desktop View

  • Frustrated Total Internal Reflection (FTIR): Involves light injected into acrylic panels; touch points scatter the light, detectable by cameras.

Desktop View

  • Rear Diffused Illumination (Rear DI): Shines light from below the surface; touches create bright blobs detectable by cameras.
  • Front Diffused Illumination (Front DI): Similar to rear DI but with light from above, creating shadows (dark spots) where touches occur.

Resistive and Capacitive Touch Technologies

Desktop View

  • Resistive Touch Panels (RTP):
    • Consists of two conductive layers separated by an air gap. Touching the screen forces contact between these layers, registering a touch.
    • Common in environments like airplane screens where robustness is required.
  • Capacitive Touch Screens:
    • The most prevalent technology in consumer electronics today, including smartphones.
    • Works by sensing changes in an electrical field due to finger touch.

Advanced Considerations

  • Multi-Touch Interaction:
    • Diamond Touch (UIST 2001): A robust multi-user touch technology.
    • Projection Surfaces: Can integrate with projection technologies for interactive displays.

Future Directions

  • Innovation and Consumer Adoption:
    • Historical patterns suggest a long gestation period (30-50 years) from invention to mainstream adoption.
    • Continued advancements are expected in making touch interactions more natural and intuitive.

Conclusion

  • The field of multi-touch technology has seen significant advancements since its inception. Innovations continue to make interactions more natural and integrated into everyday devices, pointing towards a future where touch technology becomes even more seamlessly integrated into user interfaces.
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